bonny_kate: (Merida)
 I haven't actually committed to running a Stargate RPG. I'm just doing all the research and planning right now while I'm interested, and then I may never run it. After much research, I think that using a fan made conversion for Savage Worlds is the best option. 

(Feel free to skip this if you're not as interested in the details of the various Stargate RPG options.)

When I started looking at various systems to play a Stargate RPG in, I wanted something that would capture the feel of the game, give various options for playable characters (including Jaffa and Tok'ra), and be a simple system. I prefer a system that is light on rules, but heavy on options (I liked the Star Wars d6 system which is pretty fast paced but has many race and skill options, but didn't care for Numenera which is fast paced but very limiting when it comes to character options).

I took a look at the Stargate d6 system. This system has a lot of potential, and was created based on the Star Wars system. It also wasn't finished. I started tweaking (with Joel's help), but it seemed like a ridiculous amount of house rules, as the system has some weird issues with skills, and also lacks stats for creating Jaffa or Tok'ra playable characters.

So, I decided to take a look at other options. I stumbled across a fan made conversion for Savage Worlds, which looked promising. I also took a look at the official d20 system, and was less than impressed. It sounds like the d20 system is crunchier than I prefer for RPGs, has some consistency issues, and was designed by someone who didn't know that much about Stargate. The Jaffa and Tok'ra options are also not that interesting.

At the moment, I think I'm sold on the Savage Worlds conversion. I don't love the system, but it seems decent enough. Savage Worlds is designed to be a fast system, light on the rules, and to be an open ended system (it doesn't have a built in setting), which makes it great for tweaking. Further, I'm impressed with the conversion. It seems elegant and really makes the Jaffa and Tok'ra stand apart from the human options, giving them specific advantages and disadvantages in a way that harmonizes well with the feel of the show (instead of some weird ideas involving split personalities and dual character sheets).

We'll see what happens with this. If I'm still interested, I could see running a campaign after Joel finishes his Shadowrun campaign. 


bonny_kate: (Default)
Kate Saunders Britton

April 2017

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